We are seeking for the Full Stack AR/VR/XR/Holographic Engineer to build cutting edge visualization tools and simulations. Design & develop cutting-edge software products integrating computer vision, 3D modeling, AR, VR, XR, holographic, decision sciences, and IoT addressing a wide variety of use cases. We are working on everything from interactive product marketing demos to advanced virtual prototypes of mechanisms and processes.

Responsibilities

  • Prototype and build next generation AR/VR products in Unity3D/C#
  • Build with the latest mixed reality hardware (HoloLens, Vive/Rift/Microsoft VR platform)
  • Augmented & Virtual Reality and holographic development experience
  • Experience with Kinect, Leap Motion, Gesture recognition
  • User interface and rapid prototyping experience
  • Use rendering engines such as Unity3D and Unreal, Real-time C++ / JS / WebGL Data Visualisations
  • Create custom shaders, new rendering techniques, and extending our bespoke augmented reality renderer
  • Collaborate closely with ML engineers to research and create advanced rendering solutions on the top of AI
  • Rapidly capturing, understanding, prototyping and building effective solutions for complex requirements.
  • Diagnosing, documenting, and fixing bugs reported by testers and users
  • Using industry standard source control and issue tracking systems (Git, Jira, Trello, etc.)
  • Knowledge of game engine concepts such as lighting, shaders, materials, meshes, scripting, etc.
  • Creativity in finding solutions to abstract design problems, particularly with respect to translating real-world concepts and interactions into VR
  • Preferred: HoloLens development, Photon Networking, Cloud-based systems and/or local servers including, web-based protocols, REST APIs, and sockets

Education & Experience Requirement

  • Bachelor's or Master’s degree in computer science, IT, software engineering, or related qualification.
  • 7+ years of experience with software programming
  • 4+ years of experience with languages like C#, C++ or Java
  • 3+ years of Gameplay programming
  • 3D graphics programming experience with Unity, OpenGL, DirectX or similar
  • A working knowledge of Oculus; HTC Vive; Microsoft Mixed Reality Devices
  • Ability to understand and apply 2D and 3D mathematical concepts (linear algebra, matrix multiplication, quaternions, etc.)
  • A passion for working with new and upcoming technologies in mobile, VR, AR, mixed-reality, holographic and beyond.

Industry Details

  • Industry: Telecom/Smart Consumer Electronics
  • Department: R&D
  • Role: Full Stack AR/VR/XR/Holographic Engineer
  • Employment Status: Full time
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